Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Monday, March 20, 2017

Virtual reality


Posted by Sam Lapere at 11:39 PM 2 comments:
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Sam Lapere
Passionate about real-time path tracing and photoreal rendering with GPU ray tracing. I'm currently leading the scientific visualisation team at the EPFL Blue Brain Project in Geneva. Before that, co-founder and project lead at MI New Zealand, project lead at the University of Auckland NZ, technical project manager on OctaneRender (from pre-v1.0 beta to v2.0), instigator and driving force behind the Brigade real-time path tracing in games project leading the creative and technical R&D vision (Feb 2012 - Oct 2013), photoreal 3D graphics developer and consultant, medical imaging/neuroradiology researcher. My tutorial series on GPU accelerated path tracing (with source code) can be found on GitHub. For questions, email me at sam.lapere@live.be
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Interesting links

  • Scratch-a-Pixel ray/path tracing tutorials
  • Khan Academy beginner level ray tracing tutorials
  • MIT OpenCourseWare free computer science courses
  • Engineer4Free (free engineering tutorials)
  • Two Minute Papers (research simply expained)
  • Auckland University Centre for Brain Research

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