Sunday, March 5, 2017

Web developer wanted

Our project is making great strides and we're currently looking for a top notch web developer to join our team.

Candidates for this role should have:

- a Bachelor of Computer Science 
- a minimum of 4 years of working experience with front-end and back-end web development (e.g. Node.js/npm, Rails, Go, Django, Ember.js, Angular.js, React.js, Bootstrap, jQuery)
- UI design skills are a plus
- an unbounded passion for and hands-on experience with real-time and offline 3D graphics
- creative and original problem solving skills
- unrelentless hunger to learn more and become an expert in your field
- ability to work independently
- be highly efficient, motivated, perfectionist and driven with heaps of initiative and
- New Zealand residency or be keen on moving to NZ (we consider remote contractor work if you are one of a kind)

 Send your cover letter and CV with a link to your portfolio or Github page to sam.lapere@live.be
Applications will close on 21 March.

Wednesday, January 11, 2017

OpenCL path tracing tutorial 3: OpenGL viewport, interactive camera and defocus blur

Just a link to the source code on Github for now, I'll update this post with a more detailed description when I find a bit more time:



 Part 1 Setting up an OpenGL window

https://github.com/straaljager/OpenCL-path-tracing-tutorial-3-Part-1




Part 2 Adding an interactive camera, depth of field and progressive rendering

https://github.com/straaljager/OpenCL-path-tracing-tutorial-3-Part-2



Thanks to Erich Loftis and Brandon Miles for useful tips on improving the generation of random numbers in OpenCL to avoid the distracting artefacts (showing up as a sawtooth pattern) when using defocus blur (still not perfect but much better than before).

The next tutorial will cover rendering of triangles and triangle meshes.