I've blogged about these three developers before, and the fact that all three will be joining forces is just breathtakingly awesome! It's a dream come true:
- Octane Render is by far the fastest, most feature rich and highest quality unbiased GPU renderer, trouncing traditional biased and unbiased CPU renderers
- Brigade is a realtime CPU/GPU path tracer targeted at games (with many noise reducing optimizations) developed by Jacco Bikker, who also developed the GPU path tracing code used in my latest demos
- OTOY is an emerging cloud rendering/cloud gaming company (probably best known from the AMD Radeon 4800 and 5800 launch events and the Ruby demo which used voxel ray tracing) that also owns LightStage, a state-of-the-art dome-shaped capturing environment for creating 100% photorealistic digital actors, which was used in blockbuster movies like Benjamin Button, Avatar and The Social Network
This new partnership means that there is now a very high concentration of high-quality rendering know-how and I've got a feeling that there will be more to come. This will have a profound impact on the movie/game/rendering industry... I'm extremely happy and excited to see what's coming from all this :D.
The VentureBeat article is here: http://venturebeat.com/2011/08/30/otoy-cloud-video-games/